4 ms·
Downside is you lose a fair amount of performance switching to 64 bit floats especially on low-end hardware
by trinovantes 4y ago
Downside is you lose a fair amount of performance switching to 64 bit floats especially on low-end hardware
- KronisLV 4y ago> Downside is you lose a fair amount of performance switching to 64 bit floats especially on low-end hardware Think we'll run into a bit of a plateau eventually? I mean, once we support 64 bit, in many domains we won't need to go much further, which means that hardware just needs to catch up. Of course, Moore's law is somewhat dead otherwise and Wirth's law is still very much alive, so that's a bit worrying, but I can feasibly imagine eventually getting to a point where 64 bit makes sense in most cases (maybe even embedded in a few decades, who knows) and that's that.
- incrudible 4y agoAre you aware of any (very) low end hardware in the field crunching dates to the point where this matters?
- Narishma 4y agoThey were talking about game engines, not dates.
- KronisLV 4y agoHmm, well I'd have to say that something like smart watches could be a candidate for this being an issue - if not because of compute reasons, then definitely because of storage. Those that don't run Android but rather some bespoke software and store time series data until you sync the device with your phone - there's only so much storage that you can (cheaply) put into such a device, so 32 vs 64 bit would mean essentially halving how much data you can store.