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I wish they would bring HDR to Windows games first! Their Source engine uses a 16-bit linear light HDR back buffer that is then tone mapped to 8-bit SDR. This t
by jiggawatts 4y ago
I wish they would bring HDR to Windows games first! Their Source engine uses a 16-bit linear light HDR back buffer that is then tone mapped to 8-bit SDR. This technique was used as far back as Half Life 1!
Roughly speaking they could just update games to directly output the HDR, or just change the tone mapping to a different curve and 10-bit output.
This is so easy that Microsoft hacked it into a bunch of games in Windows 11, without access to the source code! This “Auto HDR” is not as good though as proper, first-party support would be.