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The keyword to search for is "memory_order_consume", which was C++11's proposed solution to the problem that turned out to not work in practice. Here are some o
by cwzwarich 4y ago
The keyword to search for is "memory_order_consume", which was C++11's proposed solution to the problem that turned out to not work in practice. Here are some of the C++ WG documents describing the issues:
https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0098r1.pdf https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p00...
https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2017/p0190r3.pdf https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2017/p01...
https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2017/p0462r1.pdf https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2017/p04...
https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2019/p0735r1.html https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2019/p07...
A lot of the problems center around the reliance on data dependencies for ordering, and the difficulty of expressing these requirements in a manner that is compatible with separate compilation and compiler optimizations.
- zozbot234 4y agoMemory_order_consume was added to the C/C++ memory model to support architectures like the Alpha, where indirecting through memory (which includes array indexing, etc.) need not create a true happens_before relationship. So you can have things like: Assume: a = 1, p = &a, b = 0 Thr. 1 | Thr. 2 b = 1 | memory_barrier | i = *p p = &b | The result can be i = 0 Even though b=1 happens "before" p=&b within Thread 1, it is seen as happening after it by Thread 2. To overcome this, Thread 2 needs a barrier between the load of p from memory and the indirect load that assigns to i. Practically no other architectures have that quirk, and it only happens on Alpha because of its two separate cache banks. Unfortunately, it has turned out to be infeasible to give memory_order_consume a proper weak semantics setting it apart from memory_order_acquire, given e.g. how common it is for indirections to be altered by compiler optimizations. So Ordering::Consume does not, as of yet, exist in Rust.
- cwzwarich 4y agoThe problem of the CPU reordering things only exists on architectures like Alpha. However, there's still the problem of the compiler reordering things (which exists on every architecture), and memory_order_consume was intended to solve both. As you can see from the original rationale document from 2010, this RCU use-case was one of the main motivations: https://www.open-std.org/jtc1/sc22/wg14/www/docs/n1525.htm https://www.open-std.org/jtc1/sc22/wg14/www/docs/n1525.htm