4 ms·
None of that requires a non-grid based approach. Many puzzle games are grid based but have smooth animation and movement, and rendering it all in 3D is pretty o
by AnIdiotOnTheNet 4y ago
None of that requires a non-grid based approach. Many puzzle games are grid based but have smooth animation and movement, and rendering it all in 3D is pretty orthogonal. The big problem would be making the entities non-abstract enough that their animations could make some kind of sense visually.
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