3 ms·
One example of "something was a pain in the ass but no longer is" streamling is that you can dig a stairway across levels and it will put a down stair on the to
by Macha 4y ago
One example of "something was a pain in the ass but no longer is" streamling is that you can dig a stairway across levels and it will put a down stair on the top level and up/down stairs on the middle levels and a up stair on the bottom level.
In the "the feature is less complex" in the steam version (note most of these are still in the simulation, just missing from the GUI so inaccessible to the player), some examples are:
- Health and body part level damage
- Reading historical logs
- Ammo
- Idlers counter
- 0xffff2 4y agoIs it true that you can't manually choose what kind of stairs to place anymore if you want to? I read a Steam review that claimed that your stair example is true, but it doesn't always work perfectly and there's no way to manually specify what kind of stairs you want. Honestly kept me from buying the game for now.
- burnished 4y agoWhy was that the thing that kept you off? I have not played in a while, is it that impactful?
- 0xffff2 4y agoWell, it is fairly impactful in that if the automatic stair generation puts a down stair where an up/down stair should have been, there is no way to completely fix it. You can build the correct stairs, but it will never be carved out of natural rock since that rock has been removed. Call me crazy, but that's a distinction that matters to me in what is effectively a procedural story generator. More generally, it speaks to a level of sloppiness that tells me I'm better off waiting a couple of years. I've played a lot of buggy DF builds over the years. It's just part of the experience, but I don't have as much free times as I used to so I'd rather wait than play through the bugs these days.
- scambier 4y agoThere are stairs that only go up or down?...
- 0xffff2 4y agoYes. Lets see if I can make an ASCII rendition that renders correctly. `-` is level floor, `v` is a down stair, `x` is an up/down stair and `^` is an up stair. The simplest possible stair connection between layers is a down stair above with an up stair below: ---v--- ---^--- To make a very tall staircase, you can either stack pairs of stairs next to each other (this approach actually has some gameplay benefits, but isn't usually necessary): ---v----- ---^v---- ----^v--- -----^--- Or, you can use up/down stairs, which are a single block that acts as both an up and a down stair: ---v--- ---x--- ---x--- ---^--- In the ASCII game, you had to place all of these manually, so you were in full control. In the new Steam game, it's my understanding that you just select the top and bottom layers for your staircase and it automatically builds the "right" stair types for you. The problem I have seen reported is that sometimes it will erroneously designate something like this: ---v--- ---v--- ---x--- ---^--- This staircase does not allow dwarves to transit from layer 2 up to layer 1, and permanently removes material, meaning it's not possible to completely fix the mistake.
- scambier 4y agoAh I see, that makes sense to build stairs in a shape of, huh, stairs. Thanks for that explanation :)
- assbuttbuttass 4y agoYou can always construct stairs, so it's not permanent. The stairs really are a lot less complicated now, IMO
- 0xffff2 4y agoCall me crazy if you want, but a mistake that leads to having to add a constructed tile to what should have been a purely carved room is borderline grounds for abandoning a fort in my book.
- Corazoor 4y agoAs far as I can tell: yes. The top z-layer of designated stairs will always become pure down, the bottom layer pure up. But I think you can get around that by designating one more z-level than you need, and then removing that. Blueprint mode or designation priorities might also work. Tell you what, I am going to try now, will post my results shortly. Edit: Yes this works. After finishing the designation, it will change to the corresponding stair type. By doing one more z-level, you move the "down/up only" layer there, and can remove it. The designations in the level below will not change as a result. For anyone wondering: Yes, this is still an improvement over the old way of doing it.