4 ms·
Those 16 bits are 65,536 linearly-spaced values, while sound and human hearing are logarithmic. The scaling is, ideally, such that only at the loudest instant w
by mitthrowaway2 4y ago
Those 16 bits are 65,536 linearly-spaced values, while sound and human hearing are logarithmic. The scaling is, ideally, such that only at the loudest instant will the data reach the maximum instantaneous value, like a cymbal crash. Drop down fifty decibels for a quiet section and there's really not much dynamic range left.
- ilyt 4y agoDrop fifty decibels on tape and you will be just hearing noise buddy. Might sound a bit more pleasant noise but noise nonetheless > Drop down fifty decibels for a quiet section and there's really not much dynamic range left. yeah "just" like 45dB of dynamic range left. Also nobody would master a 16 bit file like that in the first place.
- fleventynine 4y agoThis has never been a problem in practice. The ~90dB of dynamic range in 16-bit audio is far more than any analog format, and the noise floor after dithering to 16-bits is pretty much always well below the floor of the recording environment.