3 ms·
I think which of the three is best depends on the context: What is the code driving it? - looping over players to update them? - looping over objects to upda
by zmgsabst 4y ago
I think which of the three is best depends on the context:
What is the code driving it?
- looping over players to update them?
- looping over objects to update them?
- some other event loop?
I actually like the third least:
The first two tell me what is happening, but the third doesn’t — I could be colliding to block motion or I could be picking up.