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I posted the parent comment. The required investment in new hardware for reasonable Rust developer experience cannot be understated. I took the poor hardware
by Dowwie 4y ago
I posted the parent comment. The required investment in new hardware for reasonable Rust developer experience cannot be understated. I took the poor hardware approach to software design with Rust and it came at the benefit of shorter compile times. Then, I worked with Rust monoliths that went all-in on macro-heavy libraries and felt the pain on my older workstation. It's interesting to think about the different decisions that one makes with the resources available, and constraints.