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I think that there's some detail here that hasn't been addressed in the replies that you've received so far. My understanding (relatively naive, though I am a
by coremoff 4y ago
I think that there's some detail here that hasn't been addressed in the replies that you've received so far.
My understanding (relatively naive, though I am a long time consumre of D&D products) is that Hasbro has been making some questionable decisions recently particularly regarding their golden goose, which is Magic the Gathering. Some of those decisions have really annoyed the fan base, e.g. the Black Orchid debacle (they replublished a bunch of cards that they promised would never be republished, at hugely inflated prices).
In an attempt to shore up their share price and profits, they've reviewed their other product lines to see if there's any slack that can take up the load: which puts D&D in play. The bean counters believe that Hasbro is leaving a lot of money on the table; It's very popular and has had something of a resurgance recently due to popular media like Stranger Things and Critical Role, along with the well received 5th edition.
Ignoring direct IP licencing (e.g. games/movies/etc.), the majority of the revenue is from Games/Dungeon masters (as I understand it, in line with my experience), and not the players. DMs buy the books and run the game. DMs are a fraction of their player base, and there's certainly many who depend on free/open products to save costs. The powers that be believe that some of that can be monetised more effectively and they're trying to think of ways to extract more money from more people.
D&D 5e does fill an important niche; it's the public face of table-top role-play gaming, and it's pretty easy for anyone to pick up and run/play, however it's not the only product on the market and there are many products that serve the customers better (even if they're less accessible and require an understanding of the genre to choose) - Hasbro/WotC have to make this work, and quickly, or they run the risk of losing everything.
Paizo (via Pathfinder) probably has the most to win here; it's well known in the community and has much better support for people who prefer a "crunchy" game. Paizo are probably kicking themselves for not removing their dependency on the OGL when they released Pathfinder 2e (which is what my group plays most frequently).
- enkid 4y agoPathfinder is built on the OGL for 3.5. How does this affect them?
- coremoff 4y ago3.5 is (as you'd expect) a revised edition of 3.0; Both are covered by the OGL 1.0 (which was created for the release of 3.0). 3.5 was an update released for balance reasons, as I understand it and didn't change core gameplay - it removed some of the more broken exploits, but you can use 3.0 material with 3.5 with relatively few, if any changes: most of the balance problem was player side. I used to play basic D&D as a child, and then sort of ignored the whole genre until around 2005 when I picked it back up again, using 3.5, so I'm not an expert on it by any means.