3 ms·
> everyone that only depends of Windows and XBox workloads can also make use of modules. So that covers projects funded by Microsoft and… almost nothing else.
by forrestthewoods 4y ago
> everyone that only depends of Windows and XBox workloads can also make use of modules.
So that covers projects funded by Microsoft and… almost nothing else. Because if you can ship on Xbox you’d probably be smart to ship on PlayStation and possibly Switch.
The number of real projects that can use modules isn’t zero. But it’s pretty god damn close! This ain’t the hill to die on.
- pjmlp 4y agoContrary to what FOSS folks think, in the gaming world, many studios actually enjoy the perks that come with being platform exclusives. Which ironically, both Playstation and Nintendo win over XBox in exclusive titles.
- forrestthewoods 4y agoI’m not an FOSS folk. I’ve shipped a lot of games. I spend 95% of my dev time on Windows. > many studios actually enjoy the perks that come with being platform exclusives Yes, building a game for a single fixed piece of hardware is great fun. But we live in the cross-platform age. As practical matter the Xbox One and Xbox Series Blah are losers. Shipping for Xbox but not Playstation (and often times Switch) is just leaving money on the table. The list of “games released only on Windows and Xbox” is very small.
- TillE 4y agoThere is a lot of commercial Windows-only software out there, and most of it is C++.