4 ms·
It's the sort of thing that's totally a non issue these days (digital link ftw), but mattered a lot back then. Yeah, that used to be really interest
by JohnBooty 4y ago
It's the sort of thing that's totally a non
issue these days (digital link ftw), but mattered
a lot back then.
Yeah, that used to be really interesting!
Sometimes monitor cables themselves were the culprits. I remember seeing a very noticeable difference between various VGA cables. Unnoticeable in games, but very significant when working with text. Especially when coding on a cramped CRT monitor with the smallest font size my eyes could tolerate, so I could have the maximum amount of code and documentation onscreen at once.
Differences in analog video output were noticeable in the game console space as well.
For example NEC's PC Engine was known for having really sharp, vibrant composite output. Most models of the Genesis/Megadrive did not. Etc.
- mschaef 4y ago> Sometimes monitor cables themselves were the culprits. The Sony 17SE1 I bought was positioned as a relatively high end display. (Maybe something you'd see on a workstation class machine.). The video cable for it had DB-15 at the video card, but the connection to the monitor itself was five separate BNC connectors. Presumably that allowed better performance with DB13W3 and the like, although I never used that. https://en.wikipedia.org/wiki/DB13W3 https://en.wikipedia.org/wiki/DB13W3 > For example NEC's PC Engine was known for having really sharp, vibrant composite output. Most models of the Genesis/Megadrive did not. Etc. Interesting... I only used a PC Engine once or twice, but I do remember it having better than average video quality. At the time, I attributed it to the better video processor, but it's easy to believe that the analog section was that much better also. (Particularly given that it was composite video, and all the weirdness associated with that.)