3 ms·
> faster depends on the workload. but also for most daily desktop workloads the difference is irrelevant tbh. games already should be pinned to one CCD for m
by dathinab 4y ago
> faster depends on the workload.
but also for most daily desktop workloads the difference is irrelevant tbh.
games already should be pinned to one CCD for max performance
compilation and similar will optimally spawn across both CCDs making it not matter (through you want to only split parallel computation units across CCDs but parallel code gen for the same unit should be on the same CCD)
So I don't thinks it matters outside of artificial "challenges" to try to maximize performance beyond what is normally reasonable for a desktop system (due to work/time involved in doing so).