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I swapped to using RawTherapee years ago and never looked back, at least for my workflow it's miles better than Lightroom. Blender is best in class when it come
by thot_experiment 4y ago
I swapped to using RawTherapee years ago and never looked back, at least for my workflow it's miles better than Lightroom. Blender is best in class when it comes to FOSS creative software, a real exemplar of the best case.
Inkscape on the other hand is like shoving forks in my eyes every time I try to use it. I started working on an web-based SVG editor just to cover my own usecases. I'm just using the browser renderer because the Inkscape frontend is a total joke. There's tearing when I try to resize a rectangle, and it updates at like 8fps. It's actually embarrassing that software can be that slow doing something so basic. It's incomprehensible to me, I can render and display these staggeringly realistic game worlds at 240fps and the very same hardware struggles to resize a rectangle.
- 2Gkashmiri 4y agohave you used krita?
- red_trumpet 4y agoKrita is great for drawing, but I think their SVG capabities are lacking.
- thot_experiment 4y agoYeah! Should have mentioned that one too. I literally had it open and was doodling when I wrote the post. It's not perfect but I still prefer it to Photoshop most of the time. Unfortunately it's pretty useless for vectors.
- Gualdrapo 4y agoTo be honest with you, I've been experiencing those funny things with inkscape >1.1 or so - before that, it was flawless even on the crappy PC I have. Still I think it's great and nothing comes close to it regarding SVG.
- hutzlibu 4y agoThe inkscape UI has become way better, though and I can live with the sluggish performance. But have you ever tried to use the resulting SVG in an interactive way? This is hell and I gave up. Partly it is because SVG is bad for it in general, partly because inkscape makes it worse with weird output (relying heavily on the viewBox for example)
- t0bia_s 4y agoAre you using RawTherapee for pro work?