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>However, I think it's fair to say WoW is an anomaly in terms of revenue. Yes, and it may be WoW has to fade away for another MMO to succeed at that level, whi
by tsotha 15y ago
>However, I think it's fair to say WoW is an anomaly in terms of revenue.
Yes, and it may be WoW has to fade away for another MMO to succeed at that level, which limits upside growth for the industry. People who see movies will see multiple movies over the course of a year, but MMO players tend to play one at a time. It's a different model - service vs. product.
- masklinn 15y agoAnd MMORPGs seem to be moving towards "freemium"/"free to play" models: Guild Wars has been from the start, EQ2 recently switched to freemium following what was apparently a successful "Everquest II Extended" experience, Clone Wars Adventures is a freemium, City of Heroes added a freemium mode (City of Heroes: Freedom) this year, ...), and both of Turbine's recent MMOs — D&D Online and LOTR Online — are now freemium, which makes a new WoW (in terms of revenue) unlikely, apart from WoW2 (or Starcraft Online) maybe.