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None of my UX complaints are about attractiveness, there are several usability difficulties for me using CL. I hope it stays brutalist and ugly and plain foreve
by eyelidlessness 4y ago
None of my UX complaints are about attractiveness, there are several usability difficulties for me using CL. I hope it stays brutalist and ugly and plain forever. Most of my UX complaints are about ambiguous navigation and state, which are consistent with UX from a time when web programming had those problems almost universally.
- TeMPOraL 4y agoThanks for elaborating - but to reinforce GP's point, usability and ergonomics is a huge problem on the modern web. Personally, I'm heavily positively biased to simple and old-school UIs because, despite all the things they got wrong (like the ones you mention), they hail from an era where people cared about ergonomics, or at least weren't purposefully trying to make it bad. Simple, "brutalist" design is thus a signal for me that the site is much more likely to not be actively user-hostile. Modern UI/UX zeitgeist is driven in large part by the web and mobile, which are driven by the "attention economy". The defining aspect of attention economy is that it makes money on friction. The longer it takes you to accomplish your goals, the more opportunities there is to display you ads, or upsell you something, or tire you out and make you more susceptible to be funneled to where the vendor wants you to be. The major design guidelines and UI frameworks are written and provided by advertising companies, and are focused on controlling the interaction, not empowering users. In this environment, ergonomics and good experience - meaning a tool that helps users achieve what they want as fast as possible, and gets out of the way otherwise - is actively discouraged.