2 ms·
Wires by themselves are not evil, the annoying thing about what we consider "wired VR" is that the wires are attached to some fixed point in space (the computer
by kroltan 4y ago
Wires by themselves are not evil, the annoying thing about what we consider "wired VR" is that the wires are attached to some fixed point in space (the computer), so you need to dedicate some spatial awareness to where the wires are and periodically untangle yourself or whatever.
In contrast, a wire between two parts of the body that don't move that much in normal operation is basically effortless, and besides the knee-jerk perception "eww wires" isn't a real issue. (By "don't move that much" I mean that the movement range of the spine, the longest section of body that the wire would span, is much more limited than, say, the arms. Controllers wired to a headset would be supreme chaos, but headset wired to a belt piece is not nearly as bad)
I tried the Magic Leap at work, and the computing and battery is off-headset, attached to your pants or something with a simple wire. It did not impair usage nearly as much as, say, my HTC Vive, which has a long wire to my computer I must take care not to step on or tangle myself.
On the other hand, when going out with VR friends, the Quest users are always the first to head off, due to their batteries running low, even though the humans would be comfortable continuing to use it. So I guess a place to put more battery, or even more computing power, (though that is rather more complicated) would not be a bad idea at all.
- smoldesu 4y agoGenerally, I agree. I played a lot of Beat Saber with wired headphones to lower the latency, and the effect of two connected headpieces wasn't too distracting. I'll even concede that tethering headsets is probably the way to go, for now. What I don't understand is this best-of-both-worlds approach that people seem to be illustrating. If you're going to be tethered either way, why would anyone use it with the battery pack plugged in? Will the battery pack be an optional accessory altogether? Will the battery pack also have the CPU in it? Where will it plug in? There's so many questions that just don't make sense here. Even previous shockers like the Macbook notch can be easily waived with aspect ratios and the menubar - this just makes no sense to me. Especially if they're chasing benign use-cases like office aides. > Quest users are always the first to head off, due to their batteries running low I'm not sure if they know this, but you can charge the Quest while using it. I use the same 20-foot USB-C cable I used for tethering and it works fine, albeit adding a bit of clunk.
- gamegoblin 4y agoThere is a huge difference to being tethered to a fixed device (like a desktop computer) and having a wire running to your own body. Having a wire running to your own body, you can still do all of the spinning/ducking/jumping/whatever that all sorts of games require without worrying about getting tangled. Running the wire down the inside of my shirt and to my hip is completely negligible. Having a wire plugged in to a stationary device / the wall is absolutely non-negligible.
- sourcecodeplz 4y agoAs I recall from the article, the batteries will be swappable. That means: 1. There will be a small battery in the headset 2. Processor can't be on your waist/pocket
- kroltan 4y ago> you can charge the Quest while using it Yeah, but you need a really long cable or be restricted to sitting games. Most of my friends don't have that, only a short charging cable. (They use the WiFi linking for playing PC VR games) And the one that does have a long cable fears using it for anything where you have to turn around, because there isn't much strain relief, and a broken USB port of a Quest in Brazil is an expensive repair.