3 ms·
Maybe some relevant models or perspectives to consider: - "Dopamine Sucks" Model: The typical view on design, or even the typical a e s t h e t i c is overwhel
by themodelplumber 4y ago
Maybe some relevant models or perspectives to consider:
- "Dopamine Sucks" Model: The typical view on design, or even the typical a e s t h e t i c is overwhelming in this way or that, perhaps even at a biological level
- Preferring-informational-over-visual-design Model: We leverage information far more effectively than visual/sensory cues
- Fluff PTSD Model: In the past we learned to interpret social signaling cues and design cues (often the two are mixed in design processes) as Jedi mind tricks to cover up a lack of circumspect treatment of other cues that also matter. Show me the raw data plz (also seen on Wall Street)
- "Pro-emotional? More like Con-emotional" Model: Programmers sometimes prioritize information so much that they neglect emotions too long, and are left to recover their emotional bearings starting from a very dark place. Brutalism is, among other things, a symbol of a stark inner environment
- "Magnificent, My Nose" Model: We got used to having plain text dissed by really shallow people who refused to give our world more than a cursory glance. So we work to present it as a strength until others are forced to give us deference [1]
1. https://www.youtube.com/watch?v=nFiLIsMieiQ https://www.youtube.com/watch?v=nFiLIsMieiQ
- PaulHoule 4y agoWhen they try to tear down brutalist buildings the community usually turns up to save them. They are honest, they show their bones, they often fit in with their environment. Those glass and steel international style buildings have no real support from the community because they were designed for somebody else's eyes to begin with.