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I’m not sure it’s fair if the product ends up making a boat loads of money. Games are high risk but a very lucrative industry. Just look at how successful foot
by RupertWiser 4y ago
I’m not sure it’s fair if the product ends up making a boat loads of money. Games are high risk but a very lucrative industry.
Just look at how successful football players were in getting a slice of the pie. I’d still consider that a dream job.
- cool_dude85 4y agoNot that successful, assuming you're talking about American football. The players as a whole get a bit less than half of all revenue coming in despite being the ones to actually, you know, play the game.
- nordsieck 4y agoFrom what I can tell, that's fundamentally because of the limited number of franchises. The situation is a bit like cabs in NY city before Uber/Lyft - the medallion owners were the ones who were making the real money.
- deleted 4y ago[deleted]
- giantg2 4y agoWell, they (and the others) should be getting even less. States or cities subsidizing stadiums isn't as beneficial as originally thought. Those making obscene amounts of money from a public resource should probably contribute more to the infrastructure required to make that money.
- nend 4y agoThat sounds a lot more successful than most other industries. I don't think software engineers, or retail employees are getting half of the business' revenue. That sounds like a pro union example.
- robertlagrant 4y ago> Just look at how successful football players were in getting a slice of the pie. I’d still consider that a dream job. In this case they are the product, and there are a lot of customers. Plenty of people working on the things that make those players valuable, building and staffing stadiums, and filming and broadcasting events worldwide, that don't get a share. Because they aren't the product.
- factsarelolz 4y ago> that don't get a share They wouldn't have those jobs if the players or the league did not exist. That's their share. They make a lively hood off the product's operations.
- robertlagrant 4y agoI agree. Check the comment I'm replying to for more.
- factsarelolz 4y agoCould you link? I reviewed you comment history and don't know which specific reply you're talking about in this thread. Thanks!
- Quarrelsome 4y agosure but the product is puppets and the devs are arguably the puppeteers.
- robertlagrant 4y agoWhat do you mean?
- nemo44x 4y agoFootball players aren’t replaceable. At least not at the level people are willing to pay too dollar to watch.
- aapl88889 4y agoYes they are. College football gets big ratings every year with replaced players.
- thunky 4y ago> College football gets big ratings every year with replaced players. We're talking about professionals. If the Chiefs could replace Patrick Mahomes and save themselves $450,000,000 without impacting their business, they would.
- adamsmith143 4y agoThe same people that think they're an irreplaceable 10x engineer think athletes are replaceable cogs... imagine that.
- Ekaros 4y agoAnd how many Patrick Mahomes is there in Chiefs? Dozen? Dunno amount of players per team in not-football.
- readams 4y agoWorth noting that Football is a legal cartel, explicitly excluded from antitrust law. You can't really extrapolate much from it as an example.
- pmyteh 4y agoIt's true of association football (soccer) as well, and that's much less cartel-ised. The players have successfully extracted such a high proportion of the surplus that the returns for the club owners as a group are negative.
- jkingsbery 4y ago(I'm assuming by football you mean American football) It's not really a fair comparison. The NFL is a monopoly, so there is no way for athletes to vote with their feet. At various times in the past, in order to negotiate the NFLPA has had to decertify in order to sue the league. The NFL is also not a good proxy, because the average career for an NFL player is 2-3 years, and it is a physically dangerous job.
- Quarrelsome 4y agoThe analogy works with European soccer as well though, which isn't as much of a monopoly (given that the European model isn't franchise based).
- 411111111111111 4y agoSoccer does have a pretty big difference though: it isn't particularly dangerous and there are players that participate for a decade and more. That's also why it's not as centralized... Players aren't quiet as endangered when entering, so they're likely more willing to participate in games with smaller payouts.
- Quarrelsome 4y agoI would argue that we're overvaluing the level of danger here. All athletes risk their entire career being cut short due to injury. What the European footballing system does (by not being franchised) is allow there to be multiple levels below the "top" level which then justifies the number of children trained in the game so there are careers (of varying degrees of profitability) for many of them. However what we are discussing is rather the levels of money at the top of such an industry and that concept applies to both sports. Where Ronaldo can earn £25m in a year at Manchester United while still having his "dream job". Football in Europe since the Bosman ruling has allowed its players to share in the wealth of the industry; one could argue that programmers in the gaming industry are not afforded that same. It remains an interesting discussion as to exactly why that is and I think the risks that workers take are not as relevant to the amount of money available in the game and scarcity of the best employees available; which results in such inflationary salaries for the very best employees.
- charcircuit 4y agoIf a product makes a boatload of money how is it fair to the business to force them to pay more. What if the game instead went over budget and flopped? Should the workers now owe money to the company? Businesses that can figure out how to make the most money with the resources available to them deserve to make that money and it's unfair to take that money from them.
- lukas099 4y agoBeing an NFL football player means you are in like the top 0.0001% of players in a very popular sport, so it's natural that you'd have some leverage.
- mmcdermott 4y agoWith the added ingredient that fans follow players for a mixture of ability and personal brand. In that sense, it shares some similarities to acting. Names act as box office draws in ways that aren't purely about acting talent.
- Manuel_D 4y agoLucrative for a select portion of games. Like music or acting, video game is a winner-take-all marketplace (or rather, winner take most). The typical video game developer outside a well-known studio is working long hours for comparatively little pay because it's very likely the game is not going to make very many sales and there's plenty of passionate people willing to make sacrifices to work on video games. As other commenters pointed out, it's not like playing in the NFL. It's more like being a high school football player trying to get into the NFL. Or an actor trying to get a part in a Hollywood movie. The chances of a company becoming lucrative off games is slim.
- Ekaros 4y agoAren't the well-known studios also pretty big and the products they make absolutely humongous in simply the man hours? So even then there isn't that much to pay per employee. There is some outliers, but simply most games either are not popular or even if they are they also take huge amount of labour to develop.