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Not working in the field, I’m also having a hard time to grasp the difference. Is one MR because it’s 3D and the other AR because of 2D ? And is the collaborati
by makeitdouble 4y ago
Not working in the field, I’m also having a hard time to grasp the difference. Is one MR because it’s 3D and the other AR because of 2D ? And is the collaboration part a defining feature ?
Where would you set Pokemon Go’s “AR view” [0] kind of implementations for instance ? (First link I found was for a headset, but I’m also actually curious how you qualify the phone only version of it)
Or what would it change if in you Gravity Sketch example each user would be seeing colors or rendering adapted to their vision/preferences making it a separate experience for each of them ?
[0] https://youtu.be/48fVUHnR5I8 https://youtu.be/48fVUHnR5I8
- andybak 4y agoI work in the field and I find the AR/MR distinction confusing and pointless.