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Consider something like Gravity Sketch [0] as MR. You are designing a virtual object and it is useful to bring it into the real world to (a) collaborate on it w
by zmmmmm 4y ago
Consider something like Gravity Sketch [0] as MR. You are designing a virtual object and it is useful to bring it into the real world to (a) collaborate on it with others in a shared workspace and (b) envision it within its real context. For example, you can design a chair and actually place it in a living room while you are working on it to see how it looks.
An AR example would be the classic overlay of text on a sign you are looking at with a version that is translated into your language.
[0] https://www.oculus.com/deeplink/?action=view&path=app/1587090851394426&ref=oculus_desktop https://www.oculus.com/deeplink/?action=view&path=app/158709...
- makeitdouble 4y agoNot working in the field, I’m also having a hard time to grasp the difference. Is one MR because it’s 3D and the other AR because of 2D ? And is the collaboration part a defining feature ? Where would you set Pokemon Go’s “AR view” [0] kind of implementations for instance ? (First link I found was for a headset, but I’m also actually curious how you qualify the phone only version of it) Or what would it change if in you Gravity Sketch example each user would be seeing colors or rendering adapted to their vision/preferences making it a separate experience for each of them ? [0] https://youtu.be/48fVUHnR5I8 https://youtu.be/48fVUHnR5I8
- andybak 4y agoI work in the field and I find the AR/MR distinction confusing and pointless.
- macrolime 4y agoThe first time I saw the term AR, several decades ago, it with the definition that you use for the term MR.