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The "problem" with VR is that it doesn't yet have the mass market appeal of traditional consoles or PC gaming. For higher-end VR gaming, that's mostly because t
by caconym_ 4y ago
The "problem" with VR is that it doesn't yet have the mass market appeal of traditional consoles or PC gaming. For higher-end VR gaming, that's mostly because the hardware is (as you say) quite expensive and compromised in various ways; however, it's an absolute game-changer for some people, e.g. flight and space sim players, for whom none of the issues you've raised are relevant. For lower-end stuff, I imagine it's facing the same old problem of trying to market a new product category to consumers who don't really understand or care.
I can't really speak to what Meta's doing, but as somebody who pre-ordered a Vive at launch and has had some of my most compelling gaming experiences ever in VR, I think you should recognize that you aren't really in the target market for higher-end VR gaming. The absolute size of that market is certainly a concern for the continued development of VR tech, but so far it seems to be doing alright as a relatively niche gaming sector (see: the Valve Index).
> somehow bring down the cost so two headsets cost about as much as a current generation console
You can get an Oculus Quest 2 for $400 + tax.