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I've written the parser myself, adding features as needed. The C++ spec is incredibly complex so I'm not exactly sure which versions are fully supported. But ho
by stewartlynch8 4y ago
I've written the parser myself, adding features as needed. The C++ spec is incredibly complex so I'm not exactly sure which versions are fully supported. But hopefully it covers most things.
I measure the 10x performance all the time. But it's not possible to compare like-for-like with other editors unfortunately.
10x has been tested on Unreal Engine source from the start, which is many millions of lines of C++.
I don't use a GUI tookkit. I write the UI system myself.
It doesn't support LSP.
- JonChesterfield 4y ago> I've written the parser myself Awesome. I'd estimate a C++ parser at multiple lifetimes of engineering. An incremental one more so. Can you sketch how that's implemented? Did you build the parser in C++?
- stewartlynch8 4y agoYeah, it sometimes feels like it :-) The parser is written in C++. I don't use any standard parsing techniques, it's all custom stuff. It's hard to explain, but I talk about it a lot in my live streams: https://10xeditor.com/vlog.htm https://10xeditor.com/vlog.htm