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As far as I know macOS (like Linux) renders always in 100% increments and then scales it down. So if you’re running a 4K in 125% it needs to render everything i
by andix 4y ago
As far as I know macOS (like Linux) renders always in 100% increments and then scales it down. So if you’re running a 4K in 125% it needs to render everything in 8K and scale it down. Which can require a lot of GPU power.
There are way less scaling issues because of that though. Windows only does scaling well since Windows 11, before it was a mess, and before windows 10 it was practically unusable.
- BoorishBears 4y agoI've used the "Using a scaled resolution may affect performance" branded sizes (which are fractional) just fine in the past But the whole point of the approach is to support monitors like this one flawlessly compared to most alternatives. 3008 x 1692 (1/2 6k) is perfect for a 32" 6k screen