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"Low skill" is often also something of a misnomer. Many are highly-skilled, but have difficulties navigating the social environment of both employment and self-
by yterdy 4y ago
"Low skill" is often also something of a misnomer. Many are highly-skilled, but have difficulties navigating the social environment of both employment and self-employment. Neurodivergent people often fall into this category.
Others are moderately-skilled, but not to the magnitude of their competition (common in art/design); or, they have technical skills that are only useful in jobs that also require conceptual/design skills (or vice versa); or, they're skilled in a niche set of tasks which hiring managers see as nice "add-ons" to another prerequisite (if outmoded) set of skills. As an anecdote: until the Meta crisis the past fall, there were a lot of openings for jobs that amounted to, "Builds XR prototypes/vertical slices so that when VR/AR goggles take off we have some sort of killer app concept ready for production." This requires someone with 3D art and software engineering and interactive design chops, for an interaction paradigm that's maybe 30% finalized. My vantage point was as an intermediate-level amateur 3D artist trying to stumble my way around Unity/UE, watching devs stumble their way around Blender/C4D/etc., all of us watching UX designers used to Figma et al. stumbling their way around both. With no room for people to bring what they CAN do to the table, and learn the rest as they go, many don't find anywhere to land.