2 ms·
Lots of comments from people here who haven’t tried the editor. I’ve been using it full time for about a month, so here are some assorted thoughts. I don’t use
by forrestthewoods 4y ago
Lots of comments from people here who haven’t tried the editor. I’ve been using it full time for about a month, so here are some assorted thoughts.
I don’t use vim or emacs. I probably never will. Sorry.
This editor is made for C++ game devs on Windows. If you are a C++ gamedev on Windows then it is likely the best editor in the market. An example of this is it has integrated Perforce support but not Git.
10x can open .sln files natively and invoke its builds. Very slick.
I’m pretty sure 10x is the best editor on market for Unreal Engine projects. It’s so much faster then Visual Studio or Rider.
It has a custom C++ parser. It’s the fastest and most reliable one I’ve come across. It blows my mind.
The solo dev is insanely responsive. I filed a bug on GitHub and he responded in literally one minute (I checked the time stamps). He sent me a custom debug build which I ran out o get info and had a crash fix published to the world in under 30 minutes. Stellar stuff.
The downsides:
it’s just a C++ editor for Windows and it does have bugs.
It’s not a debugger, just a text editor. I’ve been using RemedyBG which is good, but not as far along as 10x.
Support for additional languages is listed as a possibility for the future. I will keep using it happily for C++. If in the future it supported more languages to the same level of quality that would be awesome.