3 ms·
Love the thought, that's the next level of scaling past exp/log. Agree that additive makes the most sense, it lets you name the components and leaves breathing
by sdwr 4y ago
Love the thought, that's the next level of scaling past exp/log. Agree that additive makes the most sense, it lets you name the components and leaves breathing room.
The one coding thing I took away from playing Satisfactory is to leave lots of space in between. Mental/conceptual separation makes it way easier to add new pieces later. Theres no space for a curlicue if everything's already flush.
Actually, thinking about it more, layering like that kinda sucks. You have to balance out the layers to keep everything neutral. EQ software does arbitrary curves pretty well. Whats that doing under the hood?