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Although Roblox takes about a 75% cut (to cover their Apple/Google Play fees, servers, and leaving some for profit), it’s still going a bit better than Candy Ja
by bemmu 4y ago
Although Roblox takes about a 75% cut (to cover their Apple/Google Play fees, servers, and leaving some for profit), it’s still going a bit better than Candy Japan did.
With CJ I kept even less (I think it was somewhere around 10-20%) of revenue after all the goods, shipping, packaging, marketing costs.
I’m also enjoying it much more. It’s less repetitive, as
with gamedev you can challenge yourself as much as you want to. I no longer have support email to respond to. And I don’t have to do icky promotional stuff as the Roblox algorithm sends you traffic as long as your game has good metrics (similar to YouTube).