3 ms·
Neat! I made a regular ol' spatial grid hash (no hierarchy) in C# a few days ago for a boids thing. It occurred to me then doing the whole simulation on GPU wa
by MrLeap 4y ago
Neat! I made a regular ol' spatial grid hash (no hierarchy) in C# a few days ago for a boids thing.
It occurred to me then doing the whole simulation on GPU was the way to get nutty performance, but I haven't got to it yet.
Very cool of you to open source this.