3 ms·
I would recommend looking into depth map of the source material then generating off of the resulting depth map. That will keep the structure the same so things
by Kerbonut 4y ago
I would recommend looking into depth map of the source material then generating off of the resulting depth map. That will keep the structure the same so things don’t pop in and out. Then the suggestions of dreambooth or textual inversion to get the colors etc right.