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Tile based rendering wouldn’t matter for VFX work. They use path tracing. Nobody is really using rasterizers except for viewports, where it’s rare to be pushing
by dagmx 4y ago
Tile based rendering wouldn’t matter for VFX work. They use path tracing. Nobody is really using rasterizers except for viewports, where it’s rare to be pushing so many polys that you’d bog down the GPU first (you’d almost always hit memory limits or CPU limits first dealing with that many transforms).
I’m not sure I agree that a TBDR is bad for high poly counts. There’s nothing inherent to the architecture that I can think of that would limit it for pure polygon work. Usually the biggest hold up is full screen effects that need to work on the entire buffer but those are rare for VFX.