3 ms·
Disabling those features generally helps but does not remove the lag. It is pretty difficult to see it in action, as it's more of a subconscious issue. A great
by mrcharles 15y ago
Disabling those features generally helps but does not remove the lag. It is pretty difficult to see it in action, as it's more of a subconscious issue.
A great litmus test is Assassin's Creed 2. I worked on that, and for all of development I had a CRT hooked to my dev kit. The game was always super responsive and I never missed a jump. And then, playing at home on my LCD TV... it was kind of insane the difference. It suddenly felt kind of mushy, and kind of like I was fighting the controls.
The reality is that we as developers do as much as possible to hide it, but it's still there if you know what to look for.
- shasta 15y agoThe way you're describing the feeling puts it into the 10-40ms range. In the 100-400ms range you'd immediately and consciously wonder WTF was wrong with the game.
- mrcharles 15y agoYou'd think that, but you are wrong. Games like Uncharted have a built in 60ms of input lag due to multithreading of the game engine renderer, and that's before your TV, which I guarantee you, likely adds another 60 at least, unless you spent hours and hours researching and got the Uber Ultimate Gamer TV of the Month. In fact, Assassin's Creed 2 has 100ms of built in lag due to renderer multithreading. That means it takes a minimum of 100ms for the game engine to render the first frame of a reaction to your input press. It sounds crazy when it's all listed out, but I assure you it is not only real but something you deal with every time you play a game, even though you don't notice.