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Shader and OpenGL programming. It was many foreign jagons, concepts, and computation models. Took me a while and couple tries to get a hang of it.
by ww520 4y ago
Shader and OpenGL programming. It was many foreign jagons, concepts, and computation models. Took me a while and couple tries to get a hang of it.
- atentaten 4y agoWhat were you trying that allowed you to get the hang of it? Also were there any online resources that helped?
- ww520 4y agoWrote 3D games and simulations. That forced me to go through the full pipeline end to end. Also UC Davis professor Key Joy's Computer Graphics course [1] is the best intro course on 3D graphics programming, covering many key concepts and math. I found it better than any other courses from MIT/Berkeley/CMU/etc. It doesn't have some of the newer techniques in recent years but is still very much relevant and forms the foundational knowledge to level up. [1] https://www.youtube.com/watch?v=01YSK5gIEYQ&list=PL_w_qWAQZtAZhtzPI5pkAtcUVgmzdAP8g https://www.youtube.com/watch?v=01YSK5gIEYQ&list=PL_w_qWAQZt...