4 ms·
The output is pretty neat but not nearly neat enough to justify the draconian licensing rules on using the output; rules both needlessly complicated and blurry
by donatj 4y ago
The output is pretty neat but not nearly neat enough to justify the draconian licensing rules on using the output; rules both needlessly complicated and blurry enough to probably a be nonstarter for a lot of people and far moreso companies.
I can use the images in a product, but not sell them directly? The transformative line is ill defined. Can I sell the images if I use them in an artwork? If it’s a major part of my game can I sell t-shirts with it? Other merch? If so the question becomes where’s the line shifting back the other way. Surely I can’t just apply a filter to the images and then sell them. There’s a completely ill defined line, it’s a dumb restriction.
You’re better off just spending 20 minutes making something similar in Illustrator yourself and avoiding the silly legal minefield this thing is trying to set out for you.
- bb88 4y agoI get what they're trying to do, and that is to help the gaming industry while trying to keep the NFT people from using it. I could see a lot of fantasy games using this as part of an occult theme. I think a better approach is to have a website where you can track the creation of the images, and then look to see if any NFTs were created with the software in violation of the license.
- catach 4y ago> I can use the images in a product, but not sell them directly? The transformative line is ill defined. I think the intent is the same as we frequently see with stock images and clip art, and sometimes with other art assets. It's a "no compete" clause. They don't want someone using the tool to, say, generate 500 circles and then try to sell that for $5, undercutting the sales of the tool.