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The title is a bit misleading, the author did 15 days of AoC in a game creation platform for the PS4. I at first thought the title meant the author had done Ao
by tmtvl 4y ago
The title is a bit misleading, the author did 15 days of AoC in a game creation platform for the PS4. I at first thought the title meant the author had done AoC on a PlayStation (as in PSX). Still interesting to see the demonstrations run.
- deleted 4y ago[deleted]
- bebop 4y agoA PS1 or PSX would be helpful in the title. I too expected a retro game implementation. PS4 and Dreams is indeed, also very cool though.
- bmitc 4y ago> A PS1 or PSX would be helpful in the title. Why? Dreams is a PlayStation 4 and 5 game.
- sli 4y agoThe title is easily read as being about writing code to run in a PSX emulator or on modded hardware, rather than being about using Dreams for it's mostly-intended purpose. We use the terms PSX/PS2/etc. for a reason, and that alone would clarify the title quite a lot. Mentioning Dreams in the title would help, too.
- bmitc 4y agoYes, I know. But the post has nothing to do with a PS1 or PSX, so why would they be helpful in the title?
- masklinn 4y agoI think they just misworded that being more specific about the exact platform would be helpful: - the title mentions PlayStation, but all the oldies will assume that's a PS1, or possibly whichever PS gen they grew up with - the actual PS gen isn't even relevant really, this is more about doing it in Dreams than on a given device
- le-mark 4y agoIndeed, are there any PSX homebrew folks around who have done this or something similar?
- goosedragons 4y agoYes. Sony actually sold a consumer PS1 dev kit called the Net Yaroze. Some games made using that ended up on Playstation demo discs.
- Pulcinella 4y agoThough I believe Sony made the graphics chip largely unavailable for use on the Net Yaroze (at least directly) as a opposed to a true dev kit where developers had access to the full hardware.
- spicyjpeg 4y agoI have been almost single-handedly maintaining and expanding one of the largest open source PlayStation 1 SDKs [1] over the last year, adding all sorts of things from video playback to a dynamic linker. There are still plenty of bugs to fix and things to improve, but I think it can already be considered production ready for the most part. Unfortunately, however, the tooling around PS1 development still has a long way to go; while there are e.g. several open source image or audio conversion tools, none of them are on par with old Sony tools in terms of features. In fact most people still use the official SDK complete with its 1998-era compiler, despite its bloat and heavy use of undocumented proprietary file formats. [1]: https://github.com/Lameguy64/PSn00bSDK https://github.com/Lameguy64/PSn00bSDK
- psychphysic 4y agoAgree, this is a playstation in the sense that my mum called the NES thru the Wii a Nintendo.
- thundermuffin 4y agoNo, let's be fair to the author. It's a PlayStation in the sense it's named a Sony Playstation 4. Colloquially in the US (where the author is from), every generation is referred to as a PlayStation and has been since the PS2 days. Nintendo's naming scheme greatly differs from the way Sony does it, and I don't think it's it's good faith to the author to act like they're being dense or stupid.
- masklinn 4y ago> No, let's be fair to the author. It's a PlayStation in the sense it's named a Sony Playstation 4. So in the sense that it says nothing interesting about the article. The PS3 originally supported alternative OS ("OtherOS" feature), in which sense doing advent of code on a playstation is no different than doing it on any computer from circa 2005.
- psychphysic 4y agoAgree while I like the article the title is misleading. Similarly PS2 Linux was official[0]. There was also an implementation of basic. For the PSX there was the Net Yaroze[1]. Allowing game development and sharing. The several of the Nintendo consoles have smileBASIC (petitComputer)[2]. Heck you can boot Linux and Steam on the PS4 these days...[3]. Finally, there are SDKs available for every Sony and Nintendo console of the modern era. DevkitPro is generally excellent[5]. This article should be called I did advent of code in Dreams. But got to get dem clicks. [0] https://en.m.wikipedia.org/wiki/Linux_for_PlayStation_2 https://en.m.wikipedia.org/wiki/Linux_for_PlayStation_2 [1] https://en.m.wikipedia.org/wiki/Net_Yaroze https://en.m.wikipedia.org/wiki/Net_Yaroze [2] https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/SmileBASIC-4-1763115.html https://www.nintendo.co.uk/Games/Nintendo-Switch-download-so... [4] https://gbatemp.net/threads/ps4-linux-bzimages-for-all-versions-of-ps4.615085/ https://gbatemp.net/threads/ps4-linux-bzimages-for-all-versi... [5] https://devkitpro.org/ https://devkitpro.org/
- hcs 4y agoMy first thought was the Linux kits for PS2 and PS3. https://en.wikipedia.org/wiki/Linux_for_PlayStation_2 https://en.wikipedia.org/wiki/Linux_for_PlayStation_2 https://en.wikipedia.org/wiki/OtherOS https://en.wikipedia.org/wiki/OtherOS I wasn't disappointed, though, this is a pretty cool project!
- frou_dh 4y agoI did some non-game programming on a PS2 Linux Kit and it wasn't particularly interesting. Just sitting at a normal Linux CLI with ancient versions of tools.
- deleted 4y ago[deleted]