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Ha, you are completely right. I didn't think about it at all. I've kept the interactive image short on purpose, so it doesn't cover too much content. Then I tr
by stankot 4y ago
Ha, you are completely right. I didn't think about it at all.
I've kept the interactive image short on purpose, so it doesn't cover too much content. Then I tried to squeeze as much movement in that short area.
I may go back and update examples a little bit.