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Very much an aside and downvote if too much of a tangent - if I wanted to create a command and conquer like game (ideally like generals where it is 3d) - how wo
by dopeboy 4y ago
Very much an aside and downvote if too much of a tangent - if I wanted to create a command and conquer like game (ideally like generals where it is 3d) - how would I go about doing that? Is Godot an appropriate engine for that?
- karpierz 4y agoAny engine is fine; the hard part is getting familiar enough with the framework to execute you vision on it. And developing the ancillary skills (broadly artistic talent/vision, and familiarity with art tooling) to do so. Or having someone else to outsource that to. Unity has a much larger community and will have much more in the way of intro tutorials, so I started there. But regardless of the engine you choose, you'll probably spend the better part of a year building tiny games (like tic-tac-toe -> pong -> breakout -> Tetris -> etc) before you can execute on anything more complicated (like a 3d RTS).
- vvanders 4y agoAny engine can work, there are advantages with choosing engines that people build similar games with. I spent ~6mo "adding" core engine features(LoD streaming, etc) to a UE3 open-world title because most of the games on UE3 at the time were very on-rails shooters. That said I agree 100% with building tiny games in an iterative fashion to understand the engine you're using, or taking a very narrow "vertical slice" to help flush out where the technical or game mechanic issues will be. There's a wealth of good engines out there today where you're building on in some cases literally decades worth of development that can accelerate a lot of the work involved in building a game(and there is a lot of work there).
- brainzap 4y agolove generals, would also want to play it
- amitmathew 4y agoVery possible! I'm in the process of building a C&C-like prototype, except 2D. I'm hoping to post a tutorial + code in a couple of weeks on our site (link in profile). If you want some assets to get started, you can use a free asset pack we released and the one I'm prototyping with: https://quiver.dev/assets/art-assets/outpost-assault-tower-defense-basic-art-asset-pack/ https://quiver.dev/assets/art-assets/outpost-assault-tower-d.... You'll definitely want to read up on the navigation system in the Godot and I imagine fine-tuning that will be a bulk of the work. If you have any questions, feel free to send an email (in my profile). If you are looking for a 3D tutorial, this one seems pretty good: https://www.godotrts.com/courses/rts-game-development-course/ https://www.godotrts.com/courses/rts-game-development-course... (but I haven't used it myself).