4 ms·
I knew about a dozen college kids in the millennial context who grew up with no restrictions on video game use, and it was fine for them because their parents h
by LarryMullins 4y ago
I knew about a dozen college kids in the millennial context who grew up with no restrictions on video game use, and it was fine for them because their parents handled every aspect of their life. Fine for them until college, when they were now responsible for themselves and couldn't tear themselves away from the screen because video games were all they knew. They lost their scholarships and flunked out.
As for myself, I felt shameful if I spent more than an hour playing a game because long video game binges is something I never became accustomed to in the first place. The habits kids learn as kids will follow them at least into young adulthood.
- Manuel_D 4y agoVideo game use was also a privilege that my parents used to teach responsibility and priorities. If I wanted to be allowed to play games, I had to get all As in school, complete all chores, and participate in athletics. They didn't police my gaming time, so I learned to regulate it myself to meet those conditions.
- LarryMullins 4y agoI think what you describe is closer to my own experience than to unregulated screentime. You say they didn't police your screen time, but it sounds like they did forbid you from playing games if you weren't keeping up with your other obligations. In my case, my permitted screen time was moderately increased if I got good grades and severely decreased if I got bad grades. I think a scheme like this, or the one you describe, is a good way to do it. No regulation of screen time at all, no conditions about behavior/grades, is dangerous territory. It teaches harmful habits which some kids will have a very hard time shaking. Have a bad time in school? Come home and numb the pain by spending 12 hours playing games late into the night. Go to school the next day without enough sleep, the cycle repeats but the whole thing doesn't collapse because you're still forced to go to school. That is, until you hit college and now have the option of skipping class to continue playing video games. Then they flunk out after a year or two of wasted tuition money. Many of the friends I made in freshman year at college flunked out due to this vicious cycle of video game binging. All of them were long-time gamers by that point, expressing great incredulity when I told them I came from a household were I was limited to an hour a day. They said I had been abused, while they were flunking out due to their own lack of self control.
- hypertele-Xii 4y agoOr they could make school more fun and also start later. But nooo, force the kids to suffer and then act surprised when they rebel.
- LarryMullins 4y agoOh for sure, making school start later in the day would be a huge benefit to teenagers particularly. But this is the way it was in college, most of us scheduled most of our classes for the afternoon and the gaming addicts still skipped class anyway. Both are problems, but I don't think addressing one will address the other. As for school being fun.. if you're doing well and the course material is interesting, then school is generally fun I think. School becomes particularly unfun when you're struggling with difficult/uninteresting material combined with the stress that comes from knowing that good performance is important to your future. That struggle+stress can be very hard on some people and lead them to self-medicate by binging alcohol or video games. Booze and game binging make people feel better in the immediate sense but harms them in the long run. I don't think you can address this problem by making school more fun, except insofar as you can shift students into subjects they care about and can do well in. But stress avoidance has its limits, even if school is an absolute pleasure, everybody will encounter stress eventually in life and knowing alternatives to escapism is important.