4 ms·
Shame though that by the time you've gotten your first cross-platform triangle on screen in Vulkan you'd already be finished covering Windows and macOS via D3D1
by flohofwoe 4y ago
Shame though that by the time you've gotten your first cross-platform triangle on screen in Vulkan you'd already be finished covering Windows and macOS via D3D11 and Metal, and with fewer total lines of code ;)
(D3D11 is not a typo, unfortunately D3D12 isn't that much better than Vulkan in that regard)