3 ms·
> Any game that allows trading has a potential to create a secondary market. Even games without trading (or the ability to do lootboxes with real money) have t
by joshuamorton 4y ago
> Any game that allows trading has a potential to create a secondary market.
Even games without trading (or the ability to do lootboxes with real money) have the potential to create a secondary market, since you can always sell accounts. My OSRS party hat has some real world market value. I don't need to count it as income on my taxes.
- pdntspa 4y agoI sold some collectibles on Steam to a guy for euros, pretty sure that the only reason it wasn't a taxable was because it was a one-off and under the reporting minimum.
- joshuamorton 4y agoRight, the income is taxable obviously. But when was it taxable? When you traded the asset for dollars, or when you received the asset from steam?
- pdntspa 4y agoI would figure that the conversion to cash would be the taxable event. After all their value is largely indeterminate (and at that point 0) while the collectible is being given out. IIRC this created problems for Blizzard when they did the real money auction house on Diablo III, and was part of why that was ended.
- joshuamorton 4y agoI agree for assets like those, the point is that for many other assets (art, Bitcoin, cash, stock), receipt of the asset for less than market value is also taxable. But those usually have more developed secondary markets where prices can be widely known (and also nontrivial value). I can at least see the argument.