3 ms·
That is how the majority of screens are done, retro or not. Framerate-related flickering is one issue but brightness is often a bigger problem. Under studio l
by sandworm101 4y ago
That is how the majority of screens are done, retro or not. Framerate-related flickering is one issue but brightness is often a bigger problem. Under studio lights even the fanciest of OLED screens are dim on camera. And screens reflect unwanted things. So classic "over the shoulder" shots of computer screens are effectively greenscreened in afterwards. If you look carefully, when they are showing a computer screen on TV the camera doesn't move, to facilitate the edit in post.
- bitwize 4y agoYeah, I noticed the closeups in Young Sheldon didn't have the phosphor dots you'd expect on a CRT and looked run through 2xSAI or something. Props to them, though, because they showed contemporary apps like DeskMate 3.x and CGA Wheel of Fortune. Then there are the egregious ones, like John Wick 2 and Kong: Skull Island, where they just drew green text in smooth antialiased modern fonts and called it a day.