3 ms·
Ten years is a long time, but it's interesting that we've reached sort of a plateau in videogame design. I mean, look at 1982 vs 1992 vs 2002. Technology contin
by TillE 4y ago
Ten years is a long time, but it's interesting that we've reached sort of a plateau in videogame design. I mean, look at 1982 vs 1992 vs 2002. Technology continues to advance, but we're still making the same kind of 3D games, so that a kid today could go play those games without any real trouble.
- Semaphor 4y agoIsometric RPGs advanced: Nowadays, the UI & UX do not make you want to scratch your eyes out. Mostly ;)