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I was surprised that the study doesn't mention that these apps are _intentionally_ designed to get you addicted to the point where something like this happen.
by rockbruno 4y ago
I was surprised that the study doesn't mention that these apps are _intentionally_ designed to get you addicted to the point where something like this happen.
This psychology-oriented design atrocity is leaking into other industries[0], and I can't see a future where this is not strongly regulated against like how gambling is today. It took me months of using screen time apps to revert the bad habits these apps try to implant on you.
[0] - https://www.youtube.com/watch?v=g16heGLKlTA https://www.youtube.com/watch?v=g16heGLKlTA
- rauljara 4y agoThis was a scientific study with quantitative measures that have clear operating definitions as spelled out in their methodology section. I have trouble imagining the quantitative measurement for “Facebook designed their app to maximize addictiveness” would even look like. Have mercy on the poor scientists who chose to answer a narrow question empirically and well, and left the fuzzier question out of their scientific paper.
- j4hdufd8 4y agoSee the book "Hooked". This is not some batshit conspiracy, it's well documented
- rockbruno 4y agoNot speaking about this particular study, just wanted to nitpick that the psychology tricks behind "Facebook designed their app to maximize addictiveness" have indeed been measured from the point of view of monetisation/engagement, hence why so many apps and games nowadays try to implement them. I agree the concept is not relevant for this particular study.
- thenerdhead 4y agoYeah but they aren't designed for chaotic purposes like the Joker from Batman. They are designed to make these companies more money. I'm surprised you only took months. It's taken me years and I'm still battling it. I even wrote a book on this struggle last year given it was such a prominent addiction in my teens and early 20s. I'm 30 now.
- deleted 4y ago[deleted]
- chaosbolt 4y agoExcept the kids born in the 2010's got their whole reward system fried by this, imagine a 4 year old being stimulated as much as a gambler because his parents gave him a tablet. The issue is that those companies know how much their products affect people in a negative way yet still make them, we would be shocked if it was some chemical company making medication but psychological health is as important as physical health adn they should be treated the same in my opinion.
- astrange 4y agoYou got any evidence for that one?
- chaosbolt 4y ago>Multiple sources and whistleblowers about how social media companies design their apps to be addictive >An idiot can download any game right now from the app store and see how similar the design is to slot machines, plus they give you limited gems/coins/etc. tu use on crateboxes each day, if you want more you have to pay >gambling is addictive and bad for adults => gambling is probably also addictive and bad for kids I mean I know you know what I'm talking about and you know I know you know, so why play the clueless shill on every thread and post? Has being the most obedient (in the sense one protects any authority with deception and faking stupidity) person in the room become something to strive towards now?
- astrange 4y agoSocial media companies don’t make lootbox games. Aren’t you just picking two unrelated things and calling them “this”? Also, the most successful gambling games I know all come with several other totally unrelated business lines, eg Fate/Grand Order contains the world’s best and longest ongoing fantasy novel and a series of theatrical movies. The pure gambling stuff is like B-grade apps for retirees.