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they just didn't know how to teach back then. they could approach the same math from the other side, by starting to write games. and gradually come to game mat
by tanakian 4y ago
they just didn't know how to teach back then.
they could approach the same math from the other side, by starting to write games. and gradually come to game math. that would be more interesting, and then it would become obvious why one may need some math while programming.
- aebtebeten 4y agoHeh, now you've made me consider an "abstract algebra for kids" tutorial, with data representations for simple games as the overarching conceit. Unfortunately, as a cishumanist, my finite lifetime expectation means I'll leave this project for some other interested party?
- prosaic-hacker 4y agoHexFlexagons https://en.wikipedia.org/wiki/Flexagon https://en.wikipedia.org/wiki/Flexagon Angle trisection tools. https://www.instructables.com/The-Tomahawk-an-Angle-Trisection-Tool/ https://www.instructables.com/The-Tomahawk-an-Angle-Trisecti... First AA proof I learned: Cannot trisect an angle with ruler and compass.
- 082349872349872 4y agoFlex Mex: https://www.youtube.com/watch?v=GTwrVAbV56o https://www.youtube.com/watch?v=GTwrVAbV56o > However it is imperfect: for it is not yet delicious.
- prosaic-hacker 4y agoBack Then. When was that? At University (1978) we used Pascal as the first language to learn (if you exclude CDC Cyber 6600 assembly). Yes we did the Discrete math problems common in CS (https://mathworld.wolfram.com/Floyd-WarshallAlgorithm.html https://mathworld.wolfram.com/Floyd-WarshallAlgorithm.html). We did other things as well. The professors were a mix of hippies, math geeks, and the Doctors from Doctor Who. Most knew both the academic and fun side of programming. I guess it depends on the school and people there to create a fun but educational culture.