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But if OpenGL was used, wouldn't that have to go through Zink and MoltenVK for Apple? Or is there a Zink-like OpenGL wrapper for Metal?
by tmtvl 4y ago
But if OpenGL was used, wouldn't that have to go through Zink and MoltenVK for Apple? Or is there a Zink-like OpenGL wrapper for Metal?
- krapp 4y agoSDL will let you push geometry directly without needing OpenGL now with its geometry API, and I think all of its drawing functions use that by default now. I don't know if that's adequate compared to OpenGL but it isn't entirely CPU bound. Dear ImGUI's SDL renderer uses it.