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> BeamNG was forked from it Nope. They simply started BeamNG as a commercial project, it was never a fork https://www.beamng.com/threads/the-entire-history-of
by haunter 4y ago
> BeamNG was forked from it
Nope. They simply started BeamNG as a commercial project, it was never a fork
https://www.beamng.com/threads/the-entire-history-of-beamng-drive.85066/ https://www.beamng.com/threads/the-entire-history-of-beamng-...
And they use Torque which is licensed under MIT https://torque3d.org/ https://torque3d.org/ But that’s just the graphics not the physics enginge which haven’t been released. Rigs is using Ogre https://www.ogre3d.org/ https://www.ogre3d.org/