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SaintSal: It's a good start but apart of semantics (icons with meaning) you also need a grammar to call it a language. In case of visual language it means that
by zeratul 15y ago
SaintSal: It's a good start but apart of semantics (icons with meaning) you also need a grammar to call it a language. In case of visual language it means that there is a way of merging simple glyphs into more complicated icon. Here is an article that describe how it can be done in medicine:
http://www.sd.polyu.edu.hk/iasdr/proceeding/papers/Collaborative%20Design%20Research_%20The%20Visualization%20of%20Medical%20Concepts.pdf http://www.sd.polyu.edu.hk/iasdr/proceeding/papers/Collabora...
I'm looking for an open source project that I could use in my applications. There is http://thenounproject.com/ http://thenounproject.com/ but it does not have grammar. The merging of icons is done for you (e.g., the iron icon with one, two, or three dots)
- SaintSal 15y agoThanks, that's really helpful. I hadn't thought of grammar explicitly, mainly because I was more focused on something like design patterns. So far, the emergent grammar has been: equity and/or balance sheet, then an event or a profit/loss, then back to equity and/or balance sheet. I'd like to see what people try to do with this before insisting on a grammer, so you're right, maybe calling it a visual language is overstating where things are at the moment.