7 ms·
It's nice to see this on the front page. AFAIK, many years ago the development team split and BeamNG.drive was born. Rigs of Rods stagnated with new features an
by saturn5k 4y ago
It's nice to see this on the front page. AFAIK, many years ago the development team split and BeamNG.drive was born. Rigs of Rods stagnated with new features and development, while BeamNG continued improving and adding new content. Today BeamNG is far superior in every aspect: physics, graphics, content.
- themodelplumber 4y agoIt's also superior in terms of not offering a Linux binary, I guess. Does .drive work in Wine these days?
- dEnigma 4y agoAccording to ProtonDB[0] it seems to work reasonably well. Apparently there's also experimental Linux support now[1]. [0]https://www.protondb.com/app/284160 https://www.protondb.com/app/284160 [1]https://www.beamng.com/game/news/announce/experimental-linux-support/ https://www.beamng.com/game/news/announce/experimental-linux...
- bpowah 4y agoI can't speak for Wine, but my son uses it on Proton regularly and except for a few brief glitches after updates and the inability to use the steering wheel controller, it's worked very well. https://www.protondb.com/app/284160 https://www.protondb.com/app/284160
- ben-schaaf 4y agoThey recently added experimental Linux support. Performance is way better, but unfortunately it crashes fairly frequently. It has been getting better every update though.
- avereveard 4y agoAnd tires, beam NG tire simulation is not the best out the but is far superior to ror With the addition of multilayer trough mods it also filled the last feature gap My only gripe is that devs have a scant idea of how control input should work for games, and recently introduced a steer limiting system that is all around bad and broke the two previously working mods that did it great, including mine, so racing is now bad again unless you have a steering wheel
- vsskanth 4y agoWho has the best tire simulation? iRacing ?
- avereveard 4y agoit's a moving target, but iracing v7 model is one of the best, for the cars that have been ported to the v7 model. RFactor 2 does degradation best tho. so there's that. some random background info: https://www.iracing.com/physics-modeling-ntm-v7-info-plus/ https://www.iracing.com/physics-modeling-ntm-v7-info-plus/ https://www.beamng.com/game/news/blog/tire-physics-changes/ https://www.beamng.com/game/news/blog/tire-physics-changes/
- vsskanth 4y agoI work in the industry and always thought iRacing model was the most detailed but wanted to know if someone knew a better model. It's a shame they don't license their models for engineering customers (like rFactor does), since it's a single made-up parameter set tuned to make things feel "real".
- pabs3 4y agoIs the source code for BeamNG available? It seems like a commercial project.
- codetrotter 4y agoThey have the game BeamNG.drive, and they also have something called BeamNG.tech > BeamNG.tech is an academia- and industry-oriented fork of BeamNG.drive. In content and features, it largely overlaps with BeamNG.drive, and offers additional functionality to support driver training simulators and the development of advanced driver-assistance systems (ADAS). > […] > BeamNG.tech is released under a mix of commercial and open-source licenses by BeamNG GmbH. https://documentation.beamng.com/beamng_tech/ https://documentation.beamng.com/beamng_tech/ But it’s not clear from this page if they provide source code for the commercial parts of BeamNG.tech to customers or not. I guess you’d have to contact them and ask. Contact details are at the above linked page.
- pabs3 4y agoHmm, I wonder how BeamNG can not provide source code, when Rigs of Rods is GPL and BeamNG was forked from it.
- haunter 4y ago> BeamNG was forked from it Nope. They simply started BeamNG as a commercial project, it was never a fork https://www.beamng.com/threads/the-entire-history-of-beamng-drive.85066/ https://www.beamng.com/threads/the-entire-history-of-beamng-... And they use Torque which is licensed under MIT https://torque3d.org/ https://torque3d.org/ But that’s just the graphics not the physics enginge which haven’t been released. Rigs is using Ogre https://www.ogre3d.org/ https://www.ogre3d.org/