2 ms·
time gating, microtransactions, ties to "social" features where the first to dig a specific piece out of a cube would win godus related things (that were never
by avereveard 4y ago
time gating, microtransactions, ties to "social" features where the first to dig a specific piece out of a cube would win godus related things (that were never delivered), and ultimately abandoned after early monetization failed.
- linsomniac 4y ago@frogilus: This sounds correct, it's been too long for me to remember specifics, but time gating and microtransactions sound like some of the biggest issues I had with it at the time.