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Agreed. I work on macOS professional apps in the video space and use professional apps in the audio space, and I can only think of 1 plug-in so far that isn’t w
by thewebcount 4y ago
Agreed. I work on macOS professional apps in the video space and use professional apps in the audio space, and I can only think of 1 plug-in so far that isn’t working correctly on Apple Silicon machines. It looks like there’s an update on the website, but I haven’t had a chance to download it. It’s over 2 years since the first AS machines were released to the public (and probably 2.5 to 3 years since the dev kits were released).
For products I work on, we’ve done OpenGL to Metal, 32-bit to 64-bit, Intel to Apple Silicon. Sure it would be great to never have to change existing code, but it can be done. And most of the audio plug-ins I use are from pretty small vendors who seem to have made the same switches (admittedly, not much OpenGL/Metal use in audio plug-ins).