4 ms·
> Windows CE but it was mainly the homebrew community Name some? Granted I’ve been out of the homebrew dev scene for a while, but this doesn’t sound right. De
by roperj 4y ago
> Windows CE but it was mainly the homebrew community
Name some?
Granted I’ve been out of the homebrew dev scene for a while, but this doesn’t sound right.
Developing for Windows CE would require a commercial/proprietary copy of Platform Builder and Dreamcast BSP. This is not very “homebrew” friendly at all - especially when there were a ton of homebrew libraries and OSes for Dreamcast through the years, eg Kallistios.
- TapamN 4y agoThere are a few homebrew releases that used WinCE, but that makes up something like 1% or less of homebrew software. I think there was some MP3 player, a 3D FPS that was never released, and a Duke3D port? Maybe a couple more? KallistiOS is, by far, the most popular choice, and is used in probably 98% of homebrew.
- roperj 4y agoOk then… on the other hand there were a bevy of commercial releases targeting Windows CE https://segaretro.org/Windows_CE https://segaretro.org/Windows_CE
- hnlmorg 4y agoAll generalisations have counter examples (hence it being a generalisation). The fact that the above link is a small portion of all the games officially licensed on the Dreamcast supports my generalisation.
- roperj 4y agoI was responding to the claim WinCE was mainly used for homebrew. That’s not true. It wasn’t used much, but what it was used for was mainly commercial releases.
- hnlmorg 4y agoIt’s been somewhere in the region of 20 years since I’ve played any of the original era homebrew games but there definitely were a few. Modern titles like Intrepid Izzy I don’t think are WinCE though.